This is an excerpt from our long brainstorming document for our “media controller” project (for our physical computing midterm). Authors: Cerrito, Ward, Wasserman.
Technologies of Interest
- Arduino, and specifically I’m interested in the smallest Arduinos available
- quadcopters, which are small, four rotor helicopters that have suddenly become affordable and hackable (but yesterday we found out they are not that affordable yet)
- wifi Ethernet instead of Bluetooth
- Raspberry Pi, a tiny Linux computer that can be powered by four AA batteries
- I’ve been kind of obsessed with the idea of the stretch sensor ever since Tom mentioned it in class – it seems like a really satisfying physical interaction
- Stretch Sensors
- IR, laser, smoke/particle sensors
- Game play
This is just a brainstorm of different kinds of media, and ways to control media.
- binary streams
- music (e.g. composition)
- direction (e.g. switches routing network traffic)
- destination (e.g. postal service)
- movement (e.g. dance)
- light projection
- 3D printing
- location (2D, 3D)
- electric current, voltage
- musical timbre
- color space
- musical key / note space
- Street Ghosts – this isn’t a physical computing thing, but I think it’s wonderful
- I really like my Livescribe smart pen, because it acts almost exactly like a regular pen but does so much more. I’m a big fan of making the computers disappear.
- Matt Richardson’s Descriptive Camera blew my mind.
- The Wooden Mirror blew my mind.
- The Burritob0t is interesting, mainly as a recontextualization of maker/DIY tech in an unexpected place (food).
- I’m interested in how devices like the folkBox can influence the sound of music, but that’s probably not something tangible enough for our project.
- Wireless musical interfaces like the zOrb are interesting to me, though I haven’t seen many great interfaces. Usually, they track position or use an accelerometer–neither is as expressive as the movements that the human body is capable of performing.
- TweenBots investigated the way people interact with an object that expresses a goal
I tend to be interested in projects that involve a sense of play or discovery, and also projects that tend to subvert the normal expectations for an object or material.
- I also really like the Descriptive Camera for that very reason – it functions like a normal camera, but reimagines the mode of output.
- I like Dynamic Ground because it looks too delicate/intricate to be stepped on, but that’s what you are supposed to do. I saw this at a past ITP show and a few people were hesitant to step on it, which I thought was interesting.
- I was really amused by Short++ because it’s a perfectly functional solution to being short that is completely impractical in real life.
- I liked the Cavendish Trebuchet because the interaction was really simple and well-mapped to the result, which was surprising and amusing the first time, yet still satisfying after the surprise factor was gone.
- I was impressed by GoogleBooth at the last show. In case you didn’t see it, it was just a booth marked with the google logo with 2 slots in front, one to write a search query, and one where your result will be pushed back through. If you went to the booth’s entrance and looked in, it could seat 2 people and had a reference encyclopedia. No technology was used at all.
This isn’t physical computing and is LED fetishism to the extreme, but I thought this was a rather pretty way to use 100,000 LEDs.